The development manager of The Witcher 4 Sebastian Kalemba in a recent interview with an Italian portal Lega nerd told what players can expect from Polaris (the project’s code name).
We would like to remind you that Polaris is a large-scale open-world RPG on Unreal Engine 5 and the beginning of a new trilogy of The Witcher. The final title is unknown, but CDPR themselves seem to be calling the project The Witcher 4.
According to Kalemba, the Polaris team will not deviate from the line set by the series, but also does not want to repeat itself: “We need to preserve elements of mythology. It’s still the same universe and we can’t cross certain boundaries.”.
“Our priority is to break boundaries and go beyond them. We want to do something new compared to modern RPGs, especially given our history. I can’t go into detail, but the idea is to surpass The Witcher 3, tell a richer story and offer more intense gameplay.”“Kalemba outlined the plan.
The director also emphasized that while Polaris players will be offered a high degree of freedom (especially when preparing a character build), the project, like the previous installments, will follow a very specific plot route.
Polaris is not expected to be released until 2025. As of October 31st, the project team has grown to almost 330 employees (that’s almost half of CD Projekt RED’s entire staff), and it is expected to exceed the 400-person mark by mid-2024.
With a release so far away, Kalemba says Polaris can’t just target the old audience: “I think the game will be an excellent entry point for many players, but I won’t forget the long-time fans who have followed the adventures of Geralt.”.