We had a bug at the beginning but its been
Games

“We had a bug at the beginning, but it’s been fixed,” defended the boss of Take-Two Grand Theft Auto: The Trilogy – The Definitive Edition

Strauss Zelnick, CEO and chairman of Take-Two Interactive, gave an interview to the publication CNBC. In it, he also mentioned the release of Grand Theft Auto: The Trilogy – The Definitive Edition, which he described as a success.

Image Credit: Rockstar Games

Image Credit: Rockstar Games

CNBC moderators discussed Grand Theft Auto: The Trilogy – The Definitive Edition, noting the numerous bugs and issues encountered with the launch of the re-release. As one of them said, the company used to claim that it would not release games in advance, but now it seems that this is not the case. He attributed this to the departure of Dan Houser from Rockstar Games.

In response, Zelnik reminded that Grand Theft Auto: The Trilogy – The Definitive Edition is not really a new game. “This is a remaster of existing games”, – he said. In addition, according to him, the collection had a bug at the beginning, but it was fixed. After all, the release has shown great results for the company, and Take-Two Interactive has incredible plans for the future along with Zynga.

The reality is a little different. Grand Theft Auto: The Trilogy – The Definitive Edition was in such bad shape that it delayed its retail release by a few weeks and was followed by a re-release for Nintendo Switch this year. Additionally, owners of the trilogy on PC received the original versions of Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas to compensate for the rocky start.

Grand Theft Auto: The Trilogy – The Definitive Edition is available for PC, Xbox One, Xbox Series X and Series S, PlayStation 4, PlayStation 5 and Nintendo Switch.

.

About the author

Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

Add Comment

Click here to post a comment