Ubisoft will include a historical codex in Assassins Creed Mirage
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Ubisoft will include a historical codex in Assassin’s Creed Mirage, with articles on harems, eunuchs, slavery and more

The upcoming Assassin’s Creed Mirage doesn’t claim to be historically accurate, but like other games in the series, it will help you learn more about the setting covered in the project – Baghdad in the ninth century.

    Image source: Ubisoft

Image source: Ubisoft

Ubisoft announcedthat, based on the first parts of Assassin’s Creed Mirage, the feature “History of Baghdad” will be implemented – an in-game codex with information about the history, art and culture of Baghdad and the then Abbasid Caliphate.

The materials in the Codex are divided into five subject areas (Economy, Faith and Daily Life, Government, Arts and Science, Court Life) and are accompanied by images of rare exhibits from Islamic history.

    Ubisoft enlisted the help of historical consultants in creating the Codex

Ubisoft enlisted the help of historical consultants in creating the Codex

History of Baghdad ties into the main game and user’s progression and offers some sort of reward upon completion. When visiting historical sites in Baghdad (there are 66 in total), the hero will open new items.

According to Raphaël Weyland, Ubisoft Montreal historian, the creators didn’t hesitate to address sensitive issues in the Codex (like harems, the role of eunuchs and slavery) and also incorporated a bit of humor into some entries.

Assassin’s Creed Mirage will be set 20 years before Valhalla and 300 years before the original Assassin’s Creed. Players take on the role of young Basim ibn Ishaq and must evolve from street thief to master assassin.

Assassin’s Creed Mirage will be released on October 12th on PC (EGS, Ubisoft Connect), PS4, PS5, Xbox One, Xbox Series X and S, and the Luna service. Baghdad will be comparable in size to Constantinople in Revelations and Paris in Unity.

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Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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