Two and a half months after release Starfield received its
Software

Two and a half months after release, Starfield received its first major patch – DLSS 3, performance improvements and much more

After almost two weeks of testing, the first major patch for Bethesda Game Studios’ space role-playing game Starfield has emerged from beta and is available on all platforms where the project is available.

    Image source: Bethesda Softworks

Image source: Bethesda Softworks

We would like to remind you that the “beta” of the update was released in early November, has since received several patches and brought the game to version 1.8.86 for a full release. The pre-release version was only available on Steam.

Patch 1.8.86 brought support for NVIDIA DLSS 3 scaling with imaging, brightness and contrast settings, an HDR calibration menu, a hotkey to eat, and optimizations and improvements.

In particular, we fixed memory issues, improved graphics card and CPU performance on powerful systems, optimized shader compilation, and also increased stability and performance.

Digital Foundry specialist Alex Battaglia has already tested the update during the beta phase and confirms that these measures, together with DLSS 3, improve the game’s performance.

Among other things, we improved in 1.8.86 “Eye Appearance” passers-by, made stealth smoother, eliminated bugs in a number of quests and so on. The full list of changes in the patch is provided on the Bethesda website.

Starfield was released on September 6th on PC (Steam, Microsoft Store), Xbox Series X and S, and Game Pass. So we had to wait two and a half months for the first big patch – many buyers were already disillusioned with the game.

About the author

Robbie Elmers

Robbie Elmers is a staff writer for Tech News Space, covering software, applications and services.

Add Comment

Click here to post a comment