Todd Howard explains why enemy ships in Starfield are so
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Todd Howard explains why enemy ships in Starfield are so stupid and why planetary exploration is so easy

The space role-playing game Starfield could have been much more complex and complex than it actually was. About it in the podcast Gamemaker’s Notebook said Todd Howard, executive producer of Bethesda Game Studios.

    Image source: Steam (JooJღ)

Image source: Steam (JooJღ)

According to Howard, one of the most difficult elements of Starfield to implement was space combat, and in particular the artificial intelligence of the enemies. It wasn’t hard to make them smart, but it didn’t make the fights any more exciting.

“It turns out we have to make the AI ​​very stupid. So that they fly, and when they have to turn around, it’s like they’re saying, “Hey, Player, why don’t you shoot me a little bit?”Howard revealed.

    Image source: Bethesda Softworks

Image source: Bethesda Softworks

Howard also said that exploring planets in Starfield is initially more difficult: players have to take environmental conditions into account and switch between spacesuits with different resistances depending on the situation.

The survival system was “pretty complex” And “hard”but the testers found it too difficult to understand and stressful (with all its negative effects): “We simplified the hell out of it.”.

    Currently, the negative impacts are more of minor annoyances than major obstacles (Image source: PC Gamer)

Currently, the negative impacts are more of minor annoyances than major obstacles (Image source: PC Gamer)

However, there is still hope for hardcore gamers. Howard mentioned that the team might one day return to these systems. Let’s remember that Fallout 4 and Skyrim once received an official survival mode. Is it Starfield’s turn?

Starfield was released on September 6th on PC (Steam, Microsoft Store), Xbox Series X and S, and Game Pass (PC and Xbox). Only two small patches have been released for the game so far, with other significant improvements still in development.

About the author

Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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