The Talos Principle 2 is a robo philosopher on a walk

The Talos Principle 2 is a robo-philosopher on a walk. review

Played on PC

In 2014, the Croteam studio, which had made a name for itself with the dynamic shooter series “Serious Sam,” released a game that was completely atypical. The Talos Principle, a puzzle game with a philosophical plot, was the furthest thing from anything the company had developed before. Perhaps it is precisely thanks to the sudden change of perspective that the project has become excellent both in terms of puzzles and in terms of reasoning on various topics. Now the Croatians have decided to think about everything again, but this time with the help of Talos Principle 2.

    I wouldn't mind a vacation in a house like this

I wouldn’t mind a vacation in a house like this

I think: Does that make me human?

The first part was a largely experimental project and therefore not large in scope. And the story she told required no scale. The sequel has significantly increased in breadth – now it is a full-fledged story-adventure with many characters, dialogues, staged scenes and moderately spacious levels with enchanting landscapes. And although this is a direct sequel, knowing the events of the predecessor is desirable, but not necessary. The moments necessary to understand what is happening are still being spoken out.

We were given the role of a robot (although they call themselves humans) with the serial number 1000. He is the last one, with him the big goal ends: to create a thousand people. Nothing more and nothing less, as was decided long ago. However, the celebration of the awakening of the Last One is soon overshadowed by an entity that resembles the Prometheus of the myths. The case is extraordinary, so the “thousandth” sets out with a group of researchers to explore the mysterious island from which the mysterious guest arrived.

    What would Talos be without puzzles with tetrominoes?

What would Talos be without puzzles with tetrominoes?

And from this moment on, The Talos Principle 2 begins to slowly immerse you in its world while reflecting on various topics. It pits conservatives against innovators. On one side of the scale there is the fear of taking a step into the unknown, on the other there is the hunger for discovery. One thinks about how right it is to idolize someone for their achievements without considering that person’s feelings and desires. Makes characters question their beliefs. And much, much more, through wonderful and lively dialogues both between comrades (they are no less surprised by what is happening than the person on the other side of the screen) and in the local social network, where the latest news and insights can be found, slipped through our expedition.

It’s nice that the game doesn’t push for a particular point of view and leaves the choice up to the user. Agree with your interlocutor, disagree with him or even try to be as neutral as possible in your views – everything is in your hands. In this regard, The Talos Principle 2 may give some modern RPGs a leg up. Although the best part about the narrative is that it’s been a while since I’ve wanted to wade through puzzles just to get to the next plot point.

However, this doesn’t mean that the puzzles in the sequel are bad. On the contrary, Croteam has once again managed to find the balance between fun and time spent on the solution. It’s interesting to break the puzzles down into steps, try them out, experiment – and in the end come to an elegant solution. At the same time, you don’t have to sit on it for hours, like with The Witness or Baba is You. Although those who played the first part are unlikely to be surprised by the originality of the puzzles – most of them are still associated with redirecting lasers and turning off force fields.

    So you sit down to play and relax and then spend the whole evening thinking about global issues.

So you sit down to play and relax and then spend the whole evening thinking about global issues.

On the other hand, the developers have done everything to ensure that the process does not become boring – they have prepared some unique tools and mechanics for each location. In some places you have to use portable laser sources, in others you have to figure out exactly how the platforms move when you press a button, and in others you have to fully transfer consciousness to your clones. Here, too, the game casually asks the question: Will you remain yourself if you get tangled up in shells and end up living in your doppelganger’s body without knowing it?

Well, I was a little distracted. In general, the “plot” puzzles turned out to be interesting and thought-provoking, but I wouldn’t say that they can become a serious obstacle. Nevertheless, “The Talos Principle 2” is not so much about the puzzles themselves, but, like its predecessor, about reflections on the eternal. But those who eagerly want to squeak their brains are not forgotten – the most complex puzzles are included in the category of optional puzzles. For a normal passage it is not necessary to solve it, but if you want to rack your brains, there is more than enough additional content. In addition, you can return to it at any time (except at the very end).

    Despite the presence of a photo mode, you can still take great shots with a regular camera

Despite the presence of a photo mode, you can take a great shot with a regular screenshot

The only thing I have questions about after the credits roll is the structure of the game. It’s very simple: in three locations you have to activate huge lasers, to access them you have to solve eight puzzles. A passage will then open on the corresponding side of the giant pyramid. In fact, the process repeats itself over and over again in every direction and in the end it still gets boring. This can of course be explained by the plot, but the sequel has enough of both staged moments and puzzles under unusual conditions – and that’s why I would like a little more variety in the story campaign.

However, this does not detract from the fun of “The Talos Principle 2”. Croteam has once again managed to combine entertaining puzzles and serious conversations while significantly expanding the scope of what is happening. A seemingly simple expedition is full of unexpected discoveries, twists and surprises – making the Talos sequel pleasantly special even in such a busy year of cool releases.

    Someone in the studio really likes Iron Maiden

Someone in the studio really likes Iron Maiden


  • enchanting world and lively characters;
  • The puzzles will make you scratch your head, but they are correctly distributed in terms of difficulty – the most difficult ones do not need to be solved;
  • The conversations are interesting because the dialogue has long since ended, but you continue to think about the issues that the game raises.


  • The “visit location – solve 8 puzzles – turn on laser – repeat” structure gets boring in the end.


Not only does Talos Principle 2 feature beautiful scenery, but it’s also a rare modern Unreal Engine game that runs almost perfectly on PC.


All dialogues are perfectly set to music and from time to time epic music suddenly turns on, matching the mood of the place.

Single player game

This time Croteam didn’t make a puzzle game with a story, but a story adventure with puzzles, which worked well for the game. The puzzles are cleverly interwoven with the narrative, so it can sometimes be very difficult to leave this world and fall asleep.

Estimated completion time

Approximately 20 hours to complete the campaign, plus another 10-15 for optional puzzles.

Group game

Not provided.

General impression

The Talos principle is as visually beautiful as it is rich in content.

Rating: 9.5/10

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    About the author

    Alan Foster

    Alan Foster covers computers and games and all the news in the gaming industry.

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