The size of the video game market in 2022 will

The size of the video game market in 2022 will shrink for the first time in a decade, but that’s no disaster

portal axios Citing a new report from market research firm Newzoo, video game audiences will grow again this year, but revenue in this segment will fall for the first time in a decade.

    Image source: Sega

Image source: Sega

According to the new Newzoo forecast (worse than in July), in 2022 the industry will attract 3.2 billion players (up from 3.1 billion in 2021) but will earn more than $8 billion less – revenue will grow from $192.7 billion to $184.4 billion dollars going down.

Newzoo notes that in 2020 and 2021, the segment experienced abnormal growth due to the COVID-19 pandemic, and in 2022 people started going out more often despite not having enough money or time to play video games.

Analysts at Newzoo call the main areas of the “slump” this year the mobile segment (it will decline by 6.4%) and the console segment, which suffered from a shortage of current-gen set-top boxes and regular broadcasts of major releases.

    Image source: Newzoo

Image source: Newzoo

However, there are also positive developments: thanks to the development of infrastructure, the audience of video games is growing in Latin America, Africa and the Middle East. VR games are also on the rise, with sales up 26.4% to $1.82 billion.

Looking ahead, Newzoo currently forecasts the video game industry to grow from $179.1 billion in 2020 to $211.2 billion (and 3.5 billion players) by 2025.

“Today, shareware monetization and subscription services mean games are more democratized than ever. Gaming has become an integral part of consumer life and that will not change in the future.”closes Newzoo.


About the author

Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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