NVIDIA Omniverse, an open source online virtual modeling and virtualization platform, and related tools have long been in beta. NVIDIA has now announced the end of the trial period and the transition of this metaverse for content creators to public status.
According to the data available, Omniverse is currently used by approximately 100,000 developers. With the end of the test period, the platform received several innovations. One of the most notable is the Omniverse Nucleus Cloud, a great 3D scene sharing service that allows developers to collaborate on graphics projects in a similar way to collaborating on documents in the cloud. The developers have also expanded the set of free tools by adding new features to Omniverse Machinima and others.
At the heart of Omniverse is the Universal Scene Description platform, which makes it easy to import data from a wide variety of third-party applications. When the user needs basic 3D scenes, they can be easily found in platform based libraries like Shutterstock TurboSquid, CGTrader, Sketchfab and Twinbru. It will soon be possible to search for the required resources in the Reallusion ActorCore libraries as well as in Daz3D and PlantCatalog from e-on software.
Remember, NVIDIA Omniverse is an open platform (Metaverse) designed for collaboration in a virtual environment and real-time simulation. It is aimed at engineers, designers, architects, content creators, artists and other professionals who need to combine different work tools with their own projects in order to collaborate in a virtual environment.