The modder made the models of enemies and objects in
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The modder made the models of enemies and objects in the original Doom fully three-dimensional

Modder Daniel Peterson, better known as Cheello, informed about the release of his modification Voxel Doom, which makes the models of enemies and objects in the original Doom fully three-dimensional.

    Image source: id Software

Image source: id Software

The first Doom once became a major step towards fully three-dimensional games, although it itself used 2D sprites for enemies and objects that turned toward the user as they approached.

Doom characters consisted of six flat images (one for front and back views, two for each side, and two more for diagonal movement), making them look like a straight thin line from above (see GZDoom).

The Cheello mod corrects this omission, bringing the original Doom closer to such all-3D hits of the 90’s and early 2000’s like Quake, Half-Life and Return to Castle Wolfenstein.

All enemies, weapons, pickups and background elements (like the head on a bayonet) have been converted to 3D voxels. From a distance, they can even be confused with two-dimensional ones – the original style is so well preserved.

For a long time it was believed (there were attempts in both the 2000s and 2010s) that the OpenGL rendering used in Doom was not suitable for representing voxels, which doomed further attempts by enthusiasts.

Voxel Doom is available for download from the website moddb. How it transfers PCGamesNPeterson’s colleague – Nash Muhandes – plans to transfer the modification to Doom 2 rails.

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Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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