The Legend of Zelda Tears of the Kingdom impresses Digital

The Legend of Zelda: Tears of the Kingdom impresses Digital Foundry experts, but Nintendo cheated

On the eve of The Legend of Zelda: Tears of the Kingdom release, Digital Foundry doubted that the Breath of the Wild sequel would work on a regular Nintendo Switch – the game looked too good in the early trailers. Now that the project has reached the publishers of the publication, the experts have been able to consider their concerns.

    Image Credit: Nintendo and Digital Foundry

Image Credit: Nintendo and Digital Foundry

As it turned out from the technical analysis by John Linneman (John Linneman), Nintendo still showed a more detailed and “cleaner” picture in the pre-release trailers than Tears of the Kingdom did when it was released, but the end result is still impressively polished in all its scope.

Against the background of Breath of the Wild, the new game features sharper graphics (thanks to AMD FSR 1.0 integration), an improved cloud system, (slightly) better shadow quality, longer object distance, faster loading times and more responsive controls and support for 5.1 surround sound.

    In TV mode, the game runs at resolutions between 720p and 900p (upgraded to 1080p thanks to FSR) and at 720p in portable mode

In TV mode the game runs at 720-900p (upgraded to 1080p thanks to FSR), while in portable mode it runs at 720p

In terms of performance, the game suffered from serious performance issues in the April preview and up to patch 1.1.0, but the update released a week later improved the situation significantly: in most places, Tears of the Kingdom produces a stable 30 frames /s, but lowering sufficient.

Linneman cited the Ultrahand skill, which allows you to “glue” objects to each other, as the main reason for the frame rate drop – when using it, the game generates 20-25 frames/s (the effect is amplified with particularly “heavy” frames). Locations). At the same time, “stuttering” and problems with the distribution of personnel in the project are not observed.

Linneman said that Tears of the Kingdom succeeded “surprisingly polished and finished” A game that works and feels better than you can imagine given the Switch’s limitations. At the same time, a professional would welcome a version for a more powerful Nintendo console with open arms.

The Legend of Zelda: Tears of the Kingdom is out today, May 12, exclusively for the Nintendo Switch. Initial reviews of the sequel were on par with Breath of the Wild – the new game’s average score on review aggregator Metacritic was an impressive 96 out of 100%.

About the author

Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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