Bandai Namco Studios senior producer Katsuhiro Harada in an interview with the portal IGN shared new details of the fighting game Tekken 8 announced during the recent State of Play release.
According to Harada, production of Tekken 8 began on Unreal Engine 4, but gradually the team began porting elements of the game to Unreal Engine 5. According to the developer, there was nothing left of Tekken 7 in the new part.
Taking the graphics to the next level, Harada named one of the most important aspects of Tekken 8. All iconic games in the series have always surprised visually, and the upcoming one should be no exception.
As for the plot of Tekken 8, the father-son confrontation outlined in the announcement trailer – Kazuya Mishima and Jin Kazama – will be of great importance in the context of the franchise.
“Whoever wins this fight will have a huge impact on the Mishima bloodline, which will be a game changer for the franchise when you look at it that way.”Says Harada.
Harada wasn’t ready to talk about many other elements of Tekken 8, including the arcade version, time dilation mechanics, guest characters, and accessibility settings.
Tekken 8 is being developed for PC (Steam), PS5, Xbox Series X and S. Release dates were not given. The authors promise “one of the most visually stunning and atmospheric” games of the genre.