The director of God of War gave the recipe for
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The director of God of War gave the recipe for a successful porting of games to the PC and talked about the reasons for the failure of the developers

2018 God of War Adventure Action Lead Cory Barlog in an interview with a German portal game star explains how bad PC versions of good games are made.

Image source: Sony Interactive Entertainment

Image source: Sony Interactive Entertainment

According to Barlog, when developers are criticized for a bad port, the team often had too few hands and time. And the publishers are often to blame.

“Sometimes the publisher says, ‘That’s as much money as we can give. And that’s the maximum time you get. And here’s the platform we want to see the game on.” In reality, that’s probably not enough.”said Barlog.

The PC version of God of War didn't have many complaints from critics

The PC version of God of War didn’t have many complaints from critics

Barlog added that “any game” can be successfully ported to a new platform for it if there are interested parties “the right expectations, the right plan and the right experience”.

The PC version of God of War debuted on January 14th on Steam and the Epic Games Store. Earlier it was reported that the game was transferred to the PC for at least two years – the work of the developers met and exceeded the expectations of journalists.

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About the author

Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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