Facebook has embraced virtual reality and the metaverse, changing its name to meta and investing billions of dollars in hardware and software solutions that go beyond traditional social networks. Now the company’s main project in this direction is the VR platform Horizon Worlds, which requires the Quest headset to interact with. The project is popular, as evidenced by the rapid growth in the number of platform users.
Horizon Worlds became available to users in the US and Canada in early December last year. According to the source, since then, the monthly active user base has grown 10-fold, reaching 300,000 people. A meta representative confirmed the data, noting that they are users of Horizon Worlds and Horizon Venues, a separate application for hosting online events in virtual reality. However, that number doesn’t include users of Horizon Workrooms, a virtual conferencing service. According to Meta, Horizon Worlds users have created over 10,000 virtual worlds to date, and a closed group for content creators has more than 20,000 members.
Given that it’s only been a few months since Horizon Worlds launched, it’s still too early to tell if the platform can continue its rapid growth and keep users going forward. Apparently, user base growth was facilitated by the high sales of Quest VR headsets during the holiday season. Meta doesn’t disclose sales numbers for Quest headsets, making it difficult to estimate the number of users who could potentially join the company’s VR platform. Third parties estimate that Meta has sold more than 10 million Quest headsets. Not so long ago, the head of Meta, Mark Zuckerberg (Marl Zuckerberg), announced his intention to release a version of Horizon Worlds for mobile devices, which is expected to contribute to a significant increase in the user base of the platform.