US publisher Take-Two Interactive as part of Report for the third quarter of the current financial yearwhich ended on December 31, talked about their successes and failures in the given period.
Image Source: Steam (Z0mb1eH3r0)
As it became known, Take-Two’s net income and sales rose 56% (to $1.41 billion) and 60% (to $1.38 billion), respectively, but fell short of forecasts. The company ended the quarter with a net loss of $153 million (compared to a profit of $144 million a year earlier).
Against the background of the failures, Take-Two had to adjust the forecast net sales again at the end of the current fiscal year – the publisher now expects between 5.2 and 5.25 billion US dollars (5.4 to 5.5 billion US dollars the last quarter).
95% of all Take-Two sales in Q3 were digital (Image source: Take-Two Interactive)
According to Strauss Zelnick, CEO of Take-Two Interactive, these results were the result of gaps in the release schedule and the failure of new games – particularly the superhero tactics of Marvel’s Midnight Suns.
In conversation with Bloomberg Zelnick noted that despite critical praise at launch, Marvel’s Midnight Suns was a commercial failure. The manager admits that the moment was for release “imperfect”and hopes for a long paragraph.
Image Source: Steam
Meanwhile, Take-Two Interactive’s top blockbusters continue please Editor:
- Total sales of Grand Theft Auto series games exceeded 395 million copies (385 million last quarter);
- Grand Theft Auto V sales reached 175 million (170 million);
- Red Dead Redemption 2 sales were 50 million (46 million);
- Total sales of games in Sid Meier’s Civilization series exceeded 65 million (63 million).
In the coming quarter, Take-Two will begin annual cost cutting (they aim to save $50 million). By April 2025, the company plans to release 87 games, including story-driven shooter Judas from the creator of BioShock.
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