Sifu all ages are subject to kung fu review
Games

Sifu – all ages are subject to kung fu. review

played on the personal computer

Sifu colorfully embodies the dream of ardent action film fans, meticulously recreating the brutal choreography and adrenaline-pumping dynamics of furious duels from famous action films (mainly Hong Kong, Indonesian and Korean). According to the laws of the genre, the hero is always alone against the crowd, but the lightning-fast reaction and polished punches quickly restore the quantitative balance. The main thing is to subtly feel the fight and feel its measured rhythm! This is no less important than knowing about effective tricks, holds and countermeasures. Therefore, if you have courage, you can destroy even the most skillful opponents who have forced us to take the path of revenge.

The institution has a more conceptual name.

The institution has a more conceptual name.

Kill Jan

The plot and gameplay of Sifu are built around a mystical amulet that grants its owner relative immortality – if the artifact’s owner receives a fatal blow in the face, he does not die, but just instantly ages for a certain number of years. This interesting piece of jewelry dangles from the belt of the protagonist/heroine, whose clan was ruthlessly slaughtered by five martial artists. Ahead of us lies a bloody vendetta through a seedy slum, a neon club, a swanky gallery, a faceless corporate tower, and a deceptively peaceful “refuge”.

It’s easy to see: the scenes are full of homages to many films in the genre. Game situations are not far behind either: We either get an action quote from Oldboy, then a dynamic camera uses the finds of the operators of Raid or Ong Bak, then there are visual references to film classics like Sword of Destiny or whether Tarantino is there is closer to you, “Kill Bill”. Incidentally, the central motif of Sifu, revenge, obviously reflects this outstanding creation. The hero follows a list of “goals” from five exceptional fighters.

The game based on the movie “Oldboy” looks incomparable

Fortunately, the authors do not like thoughtless quotes and try to elegantly adapt the legacy of world cinema to the realities of the interactive massacre. It turns out to be pretty good for the most part. The slums and the club, the militants’ standard setting, set the right mood and create a variety of acute situations, and visually quite well. But not as magnificent as the level that takes place first in the Museum of Modern Arts and then entirely in the colorful space of artistic phantasmagoria. Incredibly elegant and unforgettable place! But after this high point, there is a clear decline: both the tower and the “shelter” are no longer of particular interest either visually or from the point of view of the game situations.

Perhaps this is one of the most avant-garde appearances of adversaries in video game history.

age to face

However, the backbone of the game is strong enough that even with faded levels, the sense of courage doesn’t go away. The combat system is perfectly executed – every hit, every grapple, every grapple, every missed push feels great, thanks to responsive controls and skillful accents on the camera. In combat we have a number of simple combinations of quick and powerful blows at our disposal; Tricks are more complicated, like sweeps or turntables; and there are also special tricks that rob your concentration supply but work perfectly against almost any opponent. And of course there are defensive options – the classic pair of dodges and blocks.

The “Structure” indicator (this parameter is called that in the localization) is responsible for the effectiveness of the defense, which with each blocked blow dries up for both the hero and his opponents. Once the scales reset, a special hold can be applied to the enemy, which will disable them instantly (something similar was in Sekiro: Shadows Die Twice). The hero who lost the “structure” will lose stability and be stunned for a short time, which can cause a fatal blow to be missed instantly…

Poetic and violent taunts in the rain familiar to any fan of Hong Kong action films

When a character dies, he ages. Initially only for one year. It doesn’t seem that scary, but with each defeat, the death counter is increased impartially. The second death will take two years altogether – already three; and three more each for the third, which will eventually add up to six full years. However, the counter can be reset by defeating particularly strong opponents.

By the way, the loss of precious years for the hero is not an existential metaphor. With every ten exchanged, the health indicator decreases, but the damage dealt increases. Obviously, the weight of the years penetrates the fists … And with age, certain upgrades in the crypt are closed (the so-called points on the levels, where you can improve some aspects of the hero). For example, the fortress of a weapon (do not despise squeezing and cutting, by the way) can only be improved up to twenty-five, after forty it is no longer possible to increase the amount of health for knocked-down enemies. and by sixty you can say goodbye to “structure” improvements.

The Committee of Inquiry will help you follow the storyline and better understand Sifu's world order and mythology

The Committee of Inquiry will help you follow the storyline and better understand Sifu’s world order and mythology

However, other improvements, such as damage to enemy “structures” or additional cells of the concentration scale, do not depend on age, but, for example, on the number of points earned in the level. The same points can be spent on unlocking new tricks. But in order not to miss the opportunity to take advantage of a new acquisition, it must be made permanent through multiple investments. But in the middle of the game you understand: this doesn’t make much sense. After all, the most effective combinations are the initial ones.

With the end comes another realization: the authors still lacked the courage and the original ideas to end the revenge story on a high level. The aforementioned nondescript visualization of the late stages only underscores the lack of play and dramatic development. Towards the end of the brutal production, I wanted to see a bright and emotional point, a kind of development, but instead – a rather crumpled, straight-forward and bland resolution. It’s a shame, because at first glance Sifu seems to have every chance of becoming an outstanding representative of the genre. But it turned out just fine.

Benefits:

  • dynamic combat system;
  • spectacular performance;
  • remarkable game and visual design, the museum was particularly successful.

Defects:

  • crumpled resolution;
  • By the end, the Sifu fizzled out a bit in every respect.

 

graphic

The aesthetic image and some atmospheric scenes are extremely pleasing to the eye. A mission in a museum is generally equivalent to a piece of art in the field of level design.

sound

Tasty beats, ringing and popping of the environment, deaf collisions with obstacles – the sound design in Sifu turned out to be spot on. The music isn’t the most expressive, but it’s functional – setting the rhythm and mood of an all-out carnage.

single player game

A fast-paced and hard-hitting revenge story in the best tradition of Asian action films.

Estimated travel time

It takes six to eight hours for the campaign and a few more hours to find all the collectibles, crypts, and cuts.

collective game

Not provided. Too bad: funny asymmetric network modes come to mind.

general impression

Sifu is a spectacular, brutal and intense action game. Unfortunately without a strong climax that would put a spectacular end to a jet action film.

 

Rating: 8.0/10

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About the author

Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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