The turnover of game currencies that can be exchanged for regular money must be regulated. About that Publication “Izvestia” said a source in Rosfinmonitoring. The department clarified that convertible currencies are used in Second Life games, Entropia Universe, Roblox and other projects.
A source from Rosfinmonitoring felt it necessary to stress that the multiplayer games market has seen an increase in criminal activity lately. Experts interviewed by this service believe that it would be possible to identify users at the stage of making a payment that exceeds a certain amount.
The easy transfer of in-game currency and the heavy workload of the platforms allow for criminal transactions “get lost in billions of operations”, emphasized Rosfinmonitoring. Millions of people around the world participate in games with convertible internal currencies. According to Statista, an analytics company, online gaming platform Roblox Corporation had more than 54.1 million daily active users around the world in the first quarter of this year.
Data from the PwC report analyzed by Izvestia shows that total video gaming revenues (excluding e-sports) reached $214.2 billion in 2021 and grew by 8.4% year-on-year to $321.1 billion by 2026 US dollar will rise
Senior Associate at the Pen & Paper Bar Association Viktor Rykov, also interviewed Izvestiabelieves that the introduction for game operators and trading places for game items responsibilities Identification of the user in transactions of a certain amount would be “the most effective way to control the market for convertible game currencies”.
Rosfinmonitoring emphasized that the right measures for legal regulation of the market of convertible gaming currencies have not been developed at the moment.