Potion Craft Alchemist Simulator all alchemy review

Potion Craft: Alchemist Simulator – all alchemy. review

played on personal computer

Potion Craft: Alchemist Simulator has interested me since its release in Early Access. Even then, she declared herself quite loudly and attracted a large audience. And although the recent full release has been quiet and rather unnoticed by the general public, Potion Craft has garnered an impressive amount of positive feedback from players and our peers around the world. What made her so attractive to everyone? Let’s take a look at our rating.

    I'm wondering if this is a magic potion or is the game really good?

I’m wondering if this is a magic potion or is the game really good?

time to cook!

A wandering alchemist successfully finds an abandoned house that appears to have once belonged to another Potions master. The nameless hero decides to end his wanderings, settle down, and begin in-depth research into his strange territory. Nevertheless: everything you need is available in such a cheaply designed owner-less property! There’s a bedroom to relax in and a counter to trade in, and a basement with rusty alchemy gear and a garden to collect some basic ingredients. And of course a worktable for potions.

All the magic happens right here and looks like this: in front of us is a huge alchemical map, the movement of which is carried out as a result of certain actions. First of all – by adding various ingredients to the cauldron that affect the direction of research. There are eight such paths in total, but some mushrooms, herbs or roots may span multiple paths – say strictly up and to the bottom left corner. This aspect can be manipulated – for example, if you need to reach a distant point on the map, you need to grind the ingredient in a mortar. Or vice versa – throw an unpolished component into the boiler or, for example, only slightly crumpled – this way you can be more precisely in the right place.

The final stage of making a potion is perhaps the most stressful part of the alchemical process.

Our main task is to find properties and, if successful, brew a suitable potion. For convenience, the recipe can be “recorded” so that next time you can make an elixir with the push of a button. However, you can always find a way that costs less valuable ingredients. And after you’ve mastered the art of cooking and discovered a trio or two basic traits, it would be nice to monetize it by selling the fruit of your experiments to suffering villagers and high street travelers.

As a rule, guests of our institution describe a problem and we need to understand how to solve it with the help of alchemical science. A customer needs a speed potion to make their mare faster, someone needs poison to kill rodents (yes, rodents), another guest asks for a concoction that will speed up crop growth, and another customer has a stuck lock at his front door., and only an explosive potion will save her from spending the night on the streets. There are also special requests: some customers appreciate products with a particularly high (or vice versa) quality, and someone, for example, would like to see their favorite ingredient in the order. However, for their whims, they like to toss extra coins.

    There are painfully familiar faces among our customers...

There are painfully familiar faces among our customers…

With every satisfied customer, the popularity of our shop grows: from a little-known outlet to a respected alchemy establishment. The level of awareness influences the basic prices of our potions and the daily turnover of the customers. But the higher we climb, the more severe the cost of failure becomes – frustrated shoppers will take away more popularity points. And sheer fame also improves relationships with suppliers (dubious vagabonds who offer us various ingredients and tools): with increasing popularity, the assortment of passing merchants increases, discounts increase, and markups decrease.

In addition to popularity, there is a reputation indicator that is responsible for the contingent that visits our store. Expect a multitude of crooks and other untrustworthy citizens at the counter for a low price. The institution’s good reputation will tend to attract good-natured and honest villagers. And if the indicator is somewhere in the middle, then get ready to fulfill the requests of both.

With our success in alchemy and trading, our overall level also grows. With its increase, we get talent points that can be used to strengthen various aspects of our activities. Investing in visibility radius on the alchemy map will allow you to find new potions faster. Investing in alchemy practice will add more points to the map with extra experience to increase the overall level faster. Encouraging trade will make base prices in shops more profitable, and negotiation skills (yes, trade and haggling are two different skills) will help maximize this benefit.

By haggling, we get fewer popularity points per trade, but we put more money in the jar. The negotiation process is represented by a rather amusing mini-game

Balanced potion

Also, Potion Craft: Alchemist Simulator has common quests. For example, players can close chapters – a kind of lists with different actions, for which the game rewards with all kinds of nice bonuses – for example new visitors. The tasks are usually simple: create a concoction with a particularly rare property, create a potion with multiple effects, reach a certain level of fame or, for example, buy something specific from one of the vendors. But there are trickier tasks – like handling the alchemical machine in the basement.

At first, the broken device simply gathers dust when idling. But this can be fixed: it is enough to buy a trifle from our supplier, and then understand how to deal with this device in general. Here the notes, so conveniently left lying on the shelf, will come to the rescue, which will help us launch this miracle of alchemical technology and begin the most complex experiments.

Deserved! Probably…

It’s the process of research that turns out to be Potion Craft’s most exciting and powerful side. The game skilfully balances between the joy of discovery, availability and clarity of resources. It sets targets, gives all the initial targets, but doesn’t lead by the handle and offers a nice degree of freedom of play. And I also want to mention how well everything is done here: from a pleasing art style and animations to rare but quite fun visual references; from a clear and intuitive interface to non-obvious little storylines. Maybe this isn’t a forever project, but it’s an incredibly high-quality and solid little game that’s sure to brighten up a few evenings after the holidays.


  • thoughtful, understandable and addictive gameplay that provides a comfortable level of gaming freedom;
  • beautiful visual style.


  • There are not so many game mechanics here that not everyone will like it.


The image, stylized as a medieval book illustration, creates a special atmosphere. Yes, and it’s full of soul!


Pleasant background music gives the project a medieval charm that will hardly be remembered.

But how cozy everything sounds here: the grinding of ingredients in a mortar, the fanning of the fire with the help of bellows, the clicking of the handles of an alchemical machine – all of this allows you to immerse yourself completely in everyday alchemical life.

single player game

The original alchemist simulator with interesting mechanics and perfectly balanced mechanics.

Estimated travel time

The game easily attracts attention, time passes unnoticed in it – sometimes, fortunately, you can spend twenty or thirty minutes looking for the best recipe for the next potion. But still, Potion Craft isn’t a bottomless flask, and somewhere in a few dozen hours it can be studied far and wide.

collective game

Not provided.

general impression

A perfectly balanced winter blues potion – with a pinch of good cheer, a spoonful of fun mechanics and a generous handful of pleasing visual stylistics, moderately easy, moderately complex.

Rating: 8.0/10

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About the author

Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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