Interview with Gotham Knights director Geoff Ellenor and creative director Patrick Redding IGN explained the principles of the character development system in a cooperative superhero action game.
Despite the role-playing elements present in Gotham Knights, Nightwing, Robin, Batgirl and Red Hood don’t have to rise to the heights of martial arts from below.
“It was very important to us that these heroes, our knights … are cool from the start. They don’t have to be incompetent crimefighters, quite the opposite. They are all successful graduates of Batman’s Anti-Crime Academy.”says Redding.
At the beginning of Gotham Knights, the knights have the most similar basic abilities (combat, stealth, movement), but as the characters develop, their abilities will differ much more.
Things aren’t going to be too easy for Gotham Knights characters either, but the developers don’t want players to get stuck on common low-level enemies for too long.
“We don’t want any baseball bat punk down the alley giving you trouble. At the same time, some of the mini-bosses are pretty strong and you need to focus a bit.”Ellenor explained.
Gotham Knights will be available on October 25th this year for PC (Steam, Epic Games Store), PS5, Xbox Series X and S. Yesterday, August 1st, IGN released a video showing the first 16 minutes of the game.