Pirate action Skull and Bones will not focus on the
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Pirate action Skull and Bones will not focus on the main plot, but on the story of the players

The network pirate action Skull and Bones will not focus on the narrative – this was stated by the director of the game Ryan Barnard (Ryan Barnard) in an interview with the publication True achievements. The developers want players to create their own stories and choose what kind of pirate they want to be.

    Image source: Ubisoft

Image source: Ubisoft

Some narrative elements in Skull and Bones will be present. The story is revealed through important NPCs and contracts with them. But the developers of Ubisoft Singapore have only given the general rules of the world and have not worked out everything in detail.

The character development system in Skull & Bones is called Infamy, it is she who grants access to the drawings of different ship types, weapons and armor. Ryan Barnard made it clear that it is important to pay special attention to such design documents in the process of exploring the game world.

The gameplay of the pirate action Skull and Bones was revealed in detail earlier last month. The project itself will go on sale on November 8, 2022 for PC (Ubisoft Connect, Epic Games Store), PS5, Xbox Series X and S, and cloud services Google Stadia and Amazon Luna.

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Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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