Recall that during a recent presentation, CD Projekt RED announced support for shadows and global illumination with ray tracing in The Witcher 3, while keeping reflections in screen space.
At the same time, in the announcement trailer (attached below) of the extended version of Digital Foundry specialist Alex Battaglia (Alex Battaglia) sighted Signs of reflections with ray tracing and, as it turned out, not lost.
As NVIDIA states in its text, The Witcher 3: Wild Hunt Enhanced Edition on PC will gain support for global lighting, shadows, shading and reflections using ray tracing.
The advanced version of The Witcher 3: Wild Hunt will offer, among other things, Ultra+ graphics settings that increase character distance, foliage density, background detail of characters, texture quality, and environment geometry.
Finally, The Witcher 3: Wild Hunt on PC will also receive support for NVIDIA (DLSS 3, DLSS 2) and AMD (FSR 2.0) scaling technologies, as well as NVIDIA Reflex response time optimization.
An enhanced version of The Witcher 3: Wild Hunt will be released on December 14th on PC, PS5, Xbox Series X and S as a free update for owners of the original game. The patch will also fix the damage caused by falls, among other things.