NVIDIA has introduced another technology to improve picture quality and game performance. It’s called Deep Learning Dynamic Super Resolution (DLDSR), and it’s an improved version of Dynamic Super Resolution (DSR).
The essence of the technology is as follows: DLDSR renders the image of the game in a higher resolution, with more detail and then compresses (scales) it to the native resolution of the monitor. This downsampling technique improves image quality by increasing details, smoothing the edges of objects, and reducing image flicker.
DLDSR technology is an improved version of DSR, to which the work of AI algorithms is added. It requires less input data (pixels). NVIDIA finds that DLDSR is roughly twice as efficient as DSR. In other words, the image quality with DLDSR 2.25X is comparable to DSR with 4X. DLDSR uses tensor cores and therefore can only work with GeForce RTX series graphics cards, but is supported in most games.
The DLDSR was demonstrated using the example of Arkanes Prey game, in which the algorithm rendered an image with a resolution of 1620p for transmission to a screen with 1080p.
NVIDIA will also update its freestyle overlay with three filters created by modder Pascal Gilcher, the developer of the popular ReShade free filter set. Combining these filters with DLDSR should dramatically improve the look of games. DLDSR and filters for Freestyle are added with a driver that also optimizes the PC version of God of War, Rainbow Six: Extraction, Hitman III, The Anacrusis, GRIT and Monster Hunter Rise. Filters to be added to the freestyle overlay:
- SSRTGI (Screen Space Ray Traced Global Illumination) – ray tracing in screen space;
- SSAO (Screen Space Ambient Occlusion) – global lighting;
- Dynamic DOF (Depth of Field) – dynamic depth of field.
An interactive example of how DLDSR and SSRTGI technology works can be found via this link…
NVIDIA graphics drivers with DLDSR technology and freestyle overlay filters will be released on January 14th.