NVIDIA has released update 3.1.13 for the DLSS SDK. Several changes have been made to improve the visual experience of games using NVIDIA DLSS technology. For example, a special anti-aliasing mode without scaling is supported.
Image source: NVIDIA
In the new version of the DLSS SDK, the company has added a new mode – DLAA (Deep Learning Anti-Aliasing), which can be selected in the DLSS menu after it has been added by the game developer. DLAA enhances the image with anti-aliasing, but does not scale the image like other DLSS modes do. This will allow DLSS to offer five modes of operation: Ultra-Performance Mode (maximum performance), Performance Mode (performance), Balanced Mode (balance between quality and performance), Quality Mode (quality) and DLAA. (Smoothing without scaling). Required NVIDIA Toolkit published in your repository on GitHub.
In addition, an unknown preset with the letter G, designed for the game engine Unreal Engine, was found in the description of the SDK update. It is currently unused and has no description. Maybe Preset G will be added in one of the next updates. The company also said, without giving details, that it fixed some errors and bugs in the new version of the DLSS SDK.
With the release of the third version DLSS technology, it received a frame generation function that significantly improves graphics performance in games, especially those that make intensive use of the GPU’s capabilities, including Cyberpunk 2077. More and more games will be available in the future receive support for this technology. For example, frame generation will soon be supported by Ratchet & Clank: Rift Apart, coming to PC two years after its release on the PlayStation 5 gaming console. It is expected to be released on July 26th.
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