NVIDIA boasted that more than 500 games and applications received

NVIDIA boasted that more than 500 games and applications received RTX support

NVIDIA reported that more than 500 games and applications have received support for the technology family so far RTX – Ray tracing, AI image upscaling and other AI-powered technologies. The list of projects supporting these technologies continues to grow every month.

    Image source: NVIDIA

Image source: NVIDIA

It’s been five years since NVIDIA released the first GeForce RTX 20 series graphics cards with ray tracing (RTX) support, promising that this technology would become one of the most important technologies in the gaming graphics segment. At the same time, NVIDIA introduced DLSS (Deep Learning Super Sampling), an image scaling technology based on AI algorithms, whose nominal support enabled the use of ray tracing even on relatively weak graphics cards. During these five years, NVIDIA managed to launch two more generations of RTX graphics cards and surpassed the mark of 500 games and other applications with support for DLSS and ray tracing.

With a full list of games and applications (over 520) with RTX support, it’s possible Check out the NVIDIA website. So far, 388 games have received support for one or more of the features included in the overall RTX package: this is either DLSS support, support for ray tracing, or support for hardware AI technologies implemented in GeForce RTX graphics cards. There are also 119 apps on the list. So if we only count games, the company has not yet reached the 500 game projects mark.

What’s noteworthy is that so far only eight games have received absolutely full support for the latest generation of ray tracing, while two of them are actually the same game – Cyberpunk 2077 and the large-scale expansion Cyberpunk 2077: Phantom Liberty. The same may be true for Portal RTX and Portal: Prelude RTX. In addition, three games (again excluding Phantom Liberty) support DLSS 3.5 Ray Reconstruction technology or Ray Reconstruction with DLSS.

DLSS 2 technology is the most widely used. This version of image scaling is supported by 361 games and 14 applications. Many of them also support ray tracing. It is also significant that only five games supported DLSS 1. Technically there were more, but many of them were updated to DLSS 2 over time.

Currently, 41 games support DLAA (Deep Learning Anti-Aliasing) or anti-aliasing without scaling.

NVIDIA’s latest AI technology is Frame Generation, part of DLSS 3. It only works with GeForce RTX 40 series graphics cards and generates artificial frames for smoother gameplay. The technology requires an advanced Optical Flow Accelerator (OFA) hardware accelerator, which is part of every Ada Lovelace series GPU. Frame Generation technology is not without its drawbacks. Using it not only improves game flow, but also increases input lag. To compensate for this, NVIDIA released Reflex technology, but unfortunately not all games support it. Currently, 61 games and four applications support DLSS 3.

Considering that thousands of new games are released every year, RTX support in just over 500 of them seems like a drop in the bucket. However, it’s clear that more and more major gaming releases are getting support for one or more NVIDIA RTX features.

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Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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