Following Portal with RTX on its RTX Remix platform, NVIDIA will help modernize and provide ray tracing for another classic game from Valve Studio – the cult shooter Half-Life 2.
Orbifold Studios consists of four teams known for modding Project 17, Half-Life 2 Remade Assets, Half-Life 2 VR and Raising the Bar: Redux. Igor Zdrovovich was also involved in the project (Igor Zdrowicz) who worked on it his version of Half-Life 2 RTX.
The Orbifold Studios team will completely overhaul Half-Life 2 using the RTX Remix tools: high poly models, Physical Based Rendering (PBR), path tracing support, DLSS 3, Reflex and RTX IO.
NVIDIA promises that Half-Life 2 RTX’s world textures will have eight times more pixels than the original game, and Gordon Freeman’s costume elements will have 20 times more geometry detail.
Half-Life 2 RTX: An RTX Remix project is still in the early stages of development, and in order to speed up production, Orbifold Studios is currently working on it necessary additional modders and artists.
As a reminder, RTX Remix is designed to modify classic games based on DirectX 8/9 and add modern features to them. Raytracing Half-Life 2 was already supplied in this way.