New changes in the economy of War Thunder outraged the
Software

New changes in the economy of War Thunder outraged the players – tens of thousands of negative reviews on Steam and the reaction of the developers

The community of Gaijin Entertainment’s shareware competitive action game War Thunder was outraged by the recent changes in the in-game economy and decided to make the developers’ point of view clear by bombarding the project with negative reviews on Steam. And the idea was even crowned with success.

    Image Credit: Gaijin Entertainment

Image Credit: Gaijin Entertainment

Especially those included in May 16 update According to players, the economic changes have increased the cost of repairing some vehicles and slowed the rate of obtaining Silver Lions and Research Points, which would make progression more difficult for those who do not invest real money in War Thunder.

As a result, in the last six days Steam version of War Thunder received more than 45,000 negative reviews, which is reflected in the game’s rating: recent reviews have become “very negative” (only 13% positive in the last 30 days), and the overall rating has dropped to “mixed” (68%) . ).

In a post by May 19th Upon receipt, the developers announced the cancellation of the planned changes “Return message”and also announced their intention to release a major in the second half of the summer “Special Economy Update”. You can submit your suggestions here until May 25th special shape.

IN special treatment Gaijin Entertainment creative director Kirill Yudintsev condemned the War Thunder bombing with negative reviews, he said “Does great damage to the game”: This practice does not raise new users’ awareness of the project’s issues, and the low rating repels potential audiences.

    According to Gaijin, 80% of War Thunder players have never paid a cent for it.

According to Gaijin, 80% of War Thunder players have never paid a cent for it.

In the same address, Yudintsev analyzes the principles of monetization of shareware games, and War Thunder in particular: the project must make money (and do it without “paywalls”), otherwise it will be closed, and the developers, on their part, will have to provide users with an exciting and unobtrusive system progression .

According to Yudintsev, the key parameter that can be changed without significant harm to players is the total time to reach the top and get the entire line: “We’ve done similar reworks three times already, and it seems the time has come for the next one.”.

About the author

Robbie Elmers

Robbie Elmers is a staff writer for Tech News Space, covering software, applications and services.

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