Australian modder Gavin Clayton, known under the pseudonym Interkarma, in an interview with the portal DualShockers told what he did after completing work on Daggerfall Unity.
Let us remind you that Daggerfall Unity is a remake of The Elder Scrolls II: Daggerfall on the Unity engine from a team of enthusiasts led by Clayton. On the threshold of 2024, after almost ten years of development, the project reached version 1.0.
You’d think that after 10 years of working on Daggerfall Unity, a modder would want to take a break, but no. According to Clayton, after the release of version 1.0, he took on his own game in the spirit of the cult fantasy RPG from Bethesda.
“I love these old school games and making something like this. It’s about a big world, complex systems, support for mods – all this is interesting to me, and I want to bring the experience of working on Daggerfall Unity into the new game”Clayton said.
In order to fully concentrate on the new project, Clayton began to wind down his activities in the field of IT services – he had a dream of creating games since childhood, but before that the modder had no opportunity to realize it.
Clayton admits there’s a big difference between recreating a beloved game and creating your own. But if the new project receives “at least a thousandth of the love of Daggerfall Unity”the modder will be pleased.
“Now my wife keeps us afloat. She believed in me and this crazy plan. I hope everything works out. And if it doesn’t work out, I can always return to IT.”, – Clayton does not lose heart. The debut game is planned for release on Steam.