In an interview with Wccftech, producer of the upcoming sci-fi RPG Dolmen, Massive Work Studio’s Kyiv Martins Approvedthat their game will support Intel Xe Super Sampling (XeSS) scaling technology. This means that the actual release of this technology will happen on the same day.
According to Martins, Dolmen will not only be the first game to support Intel XeSS, but also the first game to support all three current scaling technologies: AMD FSR (1.0), NVIDIA DLSS and Intel XeSS. The game is scheduled to launch on May 20th. On the same day, a patch with support for Intel XeSS will be released for Dolmen. Martins also added that AMD FSR 2.0 support, which recently debuted in Arkane Studios’ shooter Deathloop, is planned to be added to the game in the future.
Intel XeSS and AMD FSR 2.0 scaling technologies could shake the market dominance of NVIDIA DLSS technology. Both technologies are almost as good as the competition. However, to be successful, they need to get the support of more games. Openness can also be credited to the advantages of AMD FSR 2.0 and Intel XeSS in the piggy bank. Unlike NVIDIA DLSS, they can also work with competing graphics cards. NVIDIA DLSS only works with GeForce accelerators.
Intel has confirmed that XeSS will have a universal API for game developers. However, the technology will offer different implementation methods. For example, in the case of Intel Arc series graphics cards, it will rely on the matrix engines of the graphics chips of these accelerators. On the competitors’ cards, in turn, their work is performed by a set of program instructions DP4a. Greater opportunities to integrate XeSS will theoretically allow it to expand its ecosystem faster.
Intel has previously said that XeSS requires XMX matrix engines or graphics card support for DP4a instructions. This, in turn, rules out the possibility of the technology working on, say, NVIDIA Maxwell graphics cards that don’t meet either of these requirements. However, the description of XeSS on the official Intel website indicates that the main requirement for its operation is the support of Shader Model 6.4 technology by graphics cards. NVIDIA Maxwell accelerators support the latter.
Does this mean that Intel ultimately decided to lower the requirements for XeSS support? Or is it not mandatory for video cards to support DP4a instructions? In any case, the same description indicates that the presence of XMX matrix engines or the ability to work with DP4a instructions is required for the higher performance and efficiency of XeSS. It was previously reported that XeSS will offer five levels of scaling – from maximum quality to maximum FPS.