Ubisoft’s long-suffering network pirate action, Skull and Bones, has taken so long to develop that even its testers seem to be weary of the game. About it informed Insider Tom Henderson.
Remember that after the last postponement (January) Ubisoft assured that it was prepared “a very solid improved version”, which normal players have not yet seen. And the testers, says Henderson, don’t want to see them.
“I know many people who flatly refused to play Skull and Bones during this week’s playtests. Wow”– Henderson told an insider about preparing the long-suffering project for release.
From Opinion An insider, Skull and Bones (like Beyond Good and Evil 2) cost too much money, so Ubisoft needs to get rid of them ASAP. But Far Cry 7, Assassin’s Creed Codename: Red and Project Over (Ghost Recon) are reportedly doing well.
According to Kotaku, Skull and Bones developers at Ubisoft Singapore are currently actively working on the game ahead of a planned closed “beta” that will begin Aug. 25-28 on PC (Ubisoft Connect).
Skull and Bones was previously announced at E3 2017 and since then its release has been postponed six times, including the January postponement. The game is currently expected to be released by April 2024.
Skull and Bones is being created for PC (Ubisoft Connect, EGS), PS5, Xbox Series X and S, and the Amazon Luna cloud service. Players must work their way up from stranded outcast to the region’s most notorious corsair.