A series of stealth action games Splinter Cell from Ubisoft is strongly connected with the work of the American writer Tom Clancy (Tom Clancy), although it does not correlate with his books. How the franchise got this license, in an interview game informer told the former developers of the original game.
According to former creative director of Ubisoft Montreal, Francois Coulon, the first Splinter Cell will be created “All Planets Perfectly Aligned”including Ubisoft’s purchase of Virtus Corporation in the summer of 2000 with rights to license Tom Clancy’s.
As a Clancy fan, Coulomb immediately saw an opportunity for the then-untitled third-person shooter from Ubisoft Montreal, which was in development at Ubisoft Montreal, to not only be a good game, but also appeal to the mass market. That project, of course, was Splinter Cell.
The team became familiar with Clancy’s books and films and began investigating what this license meant. Former lead level designer Ed Byrne says: “They were just awful. I can admit it now. I’m sure Ubisoft wouldn’t like to hear that, but neither of us liked Clancy. It wasn’t the license of our dreams.”.
Having studied Clancy’s books and not finding anything suitable for the future game, the creators decided to come up with something of their own: “We can put Clancy’s name on anything. It got to the point where we just started putting clichés into the script. The more there were, the more similar it was [произведение] Clancy”.
In most cases, the licensee would not trust an untested studio with such creative freedom, but Clancy’s future stealth action was of little interest. According to Byrne, the only stipulation given to the developers was that the player must not kill anyone in the church.
Splinter Cell was released on Xbox in November 2002 and subsequently on PC, PS2 and Nintendo GameCube. The game follows Third Echelon agent Sam Fisher on a mission to prevent a war between the US and China. A full remake of the game is currently in development but is in no rush to release it.