Lead UX Designer at Sony Santa Monica, Mila Pavlin, spoke about the user-friendly settings that will be part of the upcoming action-adventure God of War Ragnarok. The game offers you more than 60.
As revealed by Ms. Peacock on the Official PlayStation Blog, God of War Ragnarok’s UI has been designed slightly differently than God of War 2018. In addition, the developers have redesigned the controller layout from the ground up.
First, the developers turned directly to the gameplay. In God of War Ragnarok it will be possible to activate autorunning, navigation support (outside the battle, pressing the help button will turn the camera towards the next story objective) and automatic jumping over obstacles. In addition, the developers will offer to place additional dots on the screen to reduce motion sickness.
Options in God of War Ragnarok include the ability to customize subtitles: their size, legibility, background and color (including one for each character). In addition, the developers will make it possible to indicate the direction of the voice (or sound) and various hints that will help, for example, solve puzzles.
You can also resize text and icons. This Sony Santa Monica was asked by God of War fans who found it difficult to discern the user interface elements away from the TV.
There will also be a high contrast mode. In it, targets, enemies, other characters and objects are highlighted in different colors to make them more visible. If desired, you can also desaturate the background to further increase the contrast.
God of War Ragnarok is coming to PlayStation 4 and PlayStation 5 this year.