Jedi Action Star Wars Jedi: Survivor from Respawn Entertainment and Electronic Arts receive the first new patch in two and a half months. The update immediately brought some good news to players.
Image Source: Steam (Somirage)
First, the PC version received additional performance and optimization improvements, as well as support for DLSS 2 and DLSS 3 scaling with frame generation technology (RTX 40 series only).
portal wccftech reports that after Immortals of Aveum, the integration of DLSS 3 into Star Wars Jedi: Survivor suffers from graphical artifacts. The problem is “handled” by replacing the version 3.5 frame generation DLL file with an earlier one (1.0.7).
Second was on PS5 and Xbox Series “stable” 60 fps.
Quality mode has been further optimized to reduce frame rate fluctuations, with the PS5 version adding support for Variable Refresh Rate (VRR) technology.
Image Source: Steam (Trancer)
Thirdly, the patch prevents damage to saves and crashes, fixes a number of bugs, including the inability to return lost experience points after death, as well as bugs related to the behavior of fabrics, lighting and the UI.
Star Wars Jedi: Survivor debuted on April 28th on PC (Steam, EGS), PS5, Xbox Series X and S. The released patch was the seventh major update for the project since release. A PS4 and Xbox One port is also in development.
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