According to Yoshida’s interview, in the early stages of development surrounding the game’s debut presentation, Square Enix considered releasing Final Fantasy XVI on PS4, but scrapped the idea due to the console’s technical limitations.
The team could prepare a pre-rendered trailer that would not reflect the quality of the graphics in the game itself, but Yoshida considered this option a waste of resources: the project’s vision could only be realized on modern hardware, i.e. PS5.
Keep in mind that Final Fantasy XVI has officially only been announced for PS5 since the announcement, but a mention of the PC version also flashed in the debut trailer. The project will also appear on the Xbox Series X and S, but only a year after the premiere on the Sony console.
Final Fantasy XVI is expected to release on PS5 in Summer 2023, with a third trailer set to be released in Fall 2022. Previously, Yoshida shared new story and gameplay details for the game.