As promised, on the night of April 13-14, Sony Interactive Entertainment issued State of Play episode of Square Enix’s Final Fantasy XVI RPG.
The presentation (available in 4K) consisted of a 23-minute gameplay demo while producer Naoki Yoshida talked about the game’s world (read more here), characters, some gameplay features and, most notably, the combat system.
For example, Yoshida showed a global map, a skill leveling system, accessibility settings (they took the form of equipment items affecting gameplay), as well as the player’s base – a shelter.
In the shelter you can prepare for the upcoming battles (there are training modes for this), craft items, take orders to kill monsters, and learn about the history and current state of the world.
The second half of the show focused on the combat system. Presents a lot of new footage of battles, including against numerous bosses and with the participation of the powerful Akons.
In conclusion, Yoshida assured that the creators will continue to talk about combat content, side activities and activities for high-level players. The main musical theme of the project wrote And carried out Japanese singer Kenshi Yonezu.
Final Fantasy XVI will be released exclusively on PS5 on June 22nd, although it will be available on other platforms in the future. At the end of March, the game was certified gold, so nothing stands in the way of the planned release date – except for a meteorite hitting Japan.