According to insider Tom Henderson, Electronic Arts again discussed the failure of the network shooter Battlefield 2042. One of the important aspects of the failure at the internal meeting was the early launch of the high-quality and shareware multiplayer Halo Infinite.
Battlefield 2042 released in mid-November with numerous bugs, performance, and content issues. The players did not put up with this and criticized the project, in addition, they created a request for reimbursement for the purchase of a shooter, which has already happened signed over 210 thousand people.
Earlier this month, EA CEO Andrew Wilson dismissed Battlefield 2042’s launch as a failure, citing remote work and “unforeseen performance issues”, which only became apparent after thousands of people played the shooter. He also mentioned bad design choices.
One of the topics at Electronic Arts’ leadership meeting this week was the difficult launch of Battlefield 2042. According to insider Tom Henderson, the company’s chief operating officer Laura Miele reiterated at the meeting that what Wilson said publicly earlier this month was also among the factors behind the release of Halo Infinite. 343 Industries unexpectedly launched the Halo Infinite free-to-play multiplayer beta on November 15, three days after Battlefield 2042 entered Early Access and four days before the game’s worldwide release.
Henderson continued to write xfire: “After launching the game, DICE released Day 1 and Day 0 patches to further reduce bugs. Mili went on to say that Battlefield 2042’s launch and fixes meant “the game was stable” and “early critical reception was good.” However, according to EA, everything changed, the turning point was … the unexpected release of the Halo Infinite multiplayer mode (I want to joke). According to Miley, the comparison between the two games was unfavorable because Halo Infinite was a very polished game while Battlefield 2042 was buggy and not that polished.”.
Electronic Arts has already done this commented this information. According to Vice President of Communications John Reseburg, Henderson’s presentation does not accurately reflect the discussion and context of a small internal meeting on the recent Battlefield launch. It was about the key learnings and actions Electronic Arts is taking, not blaming failure on external factors.