Dying Light 2 developers shared how they simplified parkour in
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Dying Light 2 developers shared how they simplified parkour in game compared to real life

Dying Light 2 Stay Human Lead Game Designer Tymon Smektala spoke about the differences between real parkour and the upcoming game in the latest issue of Dying 2 Know More.

Image source: Techland

Image source: Techland

Smektala says parkour actually requires a person to process a lot of information to determine their next move: decisions have to be made within seconds.

Due to the limitations of the game (viewing angles, body sensations), users are given a bit of a head start: some animations end up slowing down, and the hero hangs in the air a little longer than necessary when jumping.

In addition, in Dying Light 2 there will be a number of tricks (for example, a semblance of a double jump) that will be extremely difficult or even impossible to perform in real life. In-game, they’re fun and useful to make, which is why they’re left over.

Smektala added that Dying Light 2 Stay Human’s gravitational acceleration is the same as in real life (9.8 m/s²), while Dying Light and Dead Island had double the variable.

In other words, gravity in Dying Light 2 Stay Human will feel more natural and realistic than before. At the same time, it is reported that the main character of the game runs at the speed of a sprinter – about 7 m / s (23 km / h).

Dying Light 2 Stay Human is being made for PC (Steam, Epic Games Store), PS4, PS5, Xbox One, Xbox Series X and S. Earlier, the developers announced that more than 3 million Steam users added the project to their wishlist.

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Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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