Digital Foundry Valve fixed Elden Ring faster on Steam Deck

Digital Foundry: Valve fixed Elden Ring faster on Steam Deck than the PC version

Digital Foundry specialists on the publication’s YouTube channel and Eurogamer website how the fantasy open world action RPG Elden Ring on Steam Deck compares to other target platforms.

Image Source: Steam

Image Source: Steam

The PC version of Elden Ring suffered from stuttering at launch, which Digital Foundry believes is due to shader compilation. Steam Deck had no problem with that: on a portable PC, most shaders are precompiled from Valve’s servers.

According to Valve engineer Pierre-Loup Griffais, the freezing of Elden Ring on Steam Deck arose due to the fact that at certain points the game began to create thousands of different resources (like command buffers) and the memory manager couldn’t cope with it.

“Now we cache such objects more actively, which seems to have helped as well. I can’t speak for other platforms but we played [в Elden Ring] implemented on deck with all these elements and the process went very smoothly.”Handles shared.

At medium graphics settings (“high” textures and anti-aliasing, low shader quality), at 720p resolution and with the 30fps system limit turned on, Elden Ring on Steam Deck performs no worse than on PS4 and even wins due to a more even distribution the frames.

As for the state of Elden Ring on PC, with version 1.02.03 the developers got rid of the most annoying stuttering, but problems remain: one of the Digital Foundry employees (with Intel Core i9-10900K and RTX 3090) periodically experienced stuttering the game lasts up to 735 ms.

Digital Foundry concluded that the fully wearable Elden Ring is extremely attractive. The only serious shortcoming is the battery life: no more than two hours with optimized settings (see above) and the included frame limiter.


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Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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