The NVIDIA company spoke about new and already released games that have received or will receive support for intelligent image scaling technologies DLSS and response time optimization reflex.
First, DLSS 3 and Reflex support will be available at launch for open-world cooperative shooter Redfall (May 2) and fantasy role-playing game Diablo IV (June 6). Ray tracing will also appear in both games, but only after release.
Second, on March 28th, an update for the Forza Horizon 5 open-world racing arcade will be released that will integrate DLSS 3 (DLSS 2 has been available in the project since November 2022) and Reflex into the game.
Third, three more games will be released this month with DLSS 2 support – spy PvP action game Deceive Inc. (March 21), Smalland: Survive the Wilds (March 29 Early Access), and action RPG Gripper (March 29). March, also raytracing).
Finally, team-based online shooter THE FINALS is available as part of the Ray Tracing, DLSS 3 and Reflex closed beta testing that began on March 7th. A video demonstrating the capabilities of these technologies is attached below.
Among other things, NVIDIA announced plans at the GDC 2023 conference (March 20-24) to make the DLSS Frame Generation plugin generally available for developers. The integration into games is done via the NVIDIA Streamline platform.
DLSS 3 is already available in 28 published games and will soon make its way into Unreal Engine 5.2 as well. Currently the latest Epic Games engine only supports DLSS 2 (as of February 2021).