Diablo II: Resurrected Will Not Have Local Multiplayer, Despite Blizzard Promises

Blizzard Entertainment recently shared details of Diablo II: Resurrected beta testing and early access to it. In a note with answers to the most frequent questions from fans, the company indicated that local multiplayer was removed from the upcoming remaster. He will not appear in beta or in the final version. And earlier Blizzard promised to implement it in Diablo II: Resurrected.

Image source: Blizzard Entertainment

Image source: Blizzard Entertainment

On the studio website said: “TCP / IP connectivity will not be supported during testing and in the final version of the game. We put the security of players’ information in the first place and decided to abandon this function due to possible risks. “

In the original Diablo II, the TCP / IP networking model allowed users to play through peer-to-peer networks, that is, to create local multiplayer with a certain number of participants. On the Reddit believe that the removal of such an opportunity is not connected with concerns about security, but with Blizzard’s desire to prevent those who will use the hacked versions of Diablo II: Resurrected from playing with real people.

Image source: GameSpot

Image source: GameSpot

In February of this year, the studio had a different opinion. Then in an interview with the publication Eurogamer Diablo executive producer and head of the franchise Rod Fergusson said that the remaster will implement local multiplayer. According to him, the developers are trying to provide “Authentic gaming experience”

Diablo II: Resurrected will be released on September 23, 2021 on PC, PS4, PS5, Xbox One, Xbox Series X and S, and Nintendo Switch.

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Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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