God of War Ragnarok Development Lead Eric Williams British GQ interview spoke about the ins and outs of the production of Santa Monica Studio’s upcoming adventure thriller.
According to Williams, the team knew the main plot twists of the part of Kratos’ Scandinavian story that remained after God of War (2018) before the creation of Ragnarok began, but the number of future parts of the saga had yet to be decided.
The idea of narrowing the Scandinavian Kratos saga down to two games came from the director of the previous God of War, Cory Barlog (Williams endorsed him), but the Santa Monica Studio team insisted on a trilogy.
“Then the team started, ‘Are we going to do two games in one? Because it’s impossible.” People know what it is [трилогии], and if you change something, they become uncomfortable. But in these moments the magic is born.‘ says Williams.
Williams confirmed this minus “some adjustments and reorganizations for the sake of pacing” God of War Ragnarok’s storyline was not scaled down due to the decision to limit it to two games in the saga.
The development of Ragnarok was not an easy ride, however. As Williams recalls, there was panic in the studio until recently: “Three months ago they went nuts: ‘Damn, the game sucks. What do we do now?” I can’t imagine what it’s like for her right now.”.
Williams is probably referring to the extremely warm press God of War Ragnarok received – 94 out of 100% on Metacritic. The release of the final chapter of Kratos Scandinavian adventures will take place tomorrow, November 9th on PS4 and PS5.