Content support for No Mans Sky was far from complete
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Content support for No Man’s Sky was “far from complete” even after the release of the 19th major patch

Interview with Hello Games CEO Sean Murray IGN commented on yesterday’s release of the Sentinel update for the space adventure No Man’s Sky.

Image Source: Hello Games

Image Source: Hello Games

According to Murray, the No Man’s Sky team is constantly coming up with new ideas, so the list of possible new features for the game doesn’t get any shorter, despite the number already implemented.

“We prefer not to speak publicly about the completion of this list, but suffice it to say we’re far from complete. [работы над No Man’s Sky]»said Murray.

With the release of Sentinel, the game gained AMD FSR scaling support and was fully optimized for Steam Deck

With the release of Sentinel, the game gained AMD FSR scaling support and was fully optimized for Steam Deck

Murray likened the development plan for No Man’s Sky to a painting they can’t finish in any way: the developers make broad brushstrokes, and each update introduces small details and adds extra touches.

“So here it is. If you look at the changelog [для патча Sentinel]you will see a lot of improvements but also a lot of new features.”Murray explained his analogy.

1645090661 818 Content support for No Mans Sky was far from complete

Remember that No Man’s Sky debuted back in August 2016 and since then has received more than a dozen major content patches – Sentinel is already the nineteenth in a row.

Sentinel redesigned the combat system, added new types of weapons and sentinels (they now have a quest chain), improved enemy behavior, fixed many bugs, and introduced balance adjustments.

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Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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