Chrome gets expanded 3D graphics support with the WebGPU Graphics
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Chrome gets expanded 3D graphics support with the WebGPU Graphics API

Google has announced the release of a new WebGPU graphics API for hardware graphics acceleration in the Chrome browser. It is available in Chrome 113 Beta. The WebGPU graphics API has been in development since 2017. The technology leverages modern GPU computing capabilities and gives developers better access to various low-level features and functions.

    Image source: Google

Image source: Google

WebGPU is a new web standard and instruction set for hardware-accelerated graphics and computing. Like DirectX and Vulkan, WebGPU allows rendering directly on the graphics card’s GPU with access to advanced features. WebGPU promises a reduction in JavaScript load at the same graphics level and more than three times better inference from machine learning models. This was made possible by more flexible GPU programming and access to advanced features not offered by the previous WebGL.

The new API is the result of a joint effort by Google, Mozilla, Apple, Intel and Microsoft. The first implementation is already available in Chrome. The novelty will appear later in Firefox and Safari browsers. WebGPU supports macOS, Windows PCs with DirectX 12, Chrome OS with Vulkan support. Google reports that support for Android and Linux will appear in the near future.

Learn more about WebGPU support in Chrome Browser. in the official developer blog browsers. Many widely used WebGL libraries are already in the process of implementing WebGPU support. See the resources for examples of WebGPU operation Babylon.js And three.js. The first has already implemented full support for WebGPU, the second is on the way. To view the samples, you must install the Chrome 113 browser beta.

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Robbie Elmers

Robbie Elmers is a staff writer for Tech News Space, covering software, applications and services.

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