Rare MMORPG games, it would seem that,long-owned ,only projects with a long history manage to attract the same attention that the new product attracted – New World. This is the first major release from Amazon Games, a studio intent on , obviously, squeeze the old-timers of the gaming market with the help of the enormous resources of its parent company.
Interest in New World, which came out of beta last week, is really high. It was not for nothing that even a sparsely populated server, which we specially chose for GPU performance tests, every now and then met us with queues at the entrance. However, we will not evaluate the gameplay, we invite readers to do it on their own (it’s a pity that there is no subscription or trial period in New World, you will have to buy a client first). Today we have another task – to check what hardware New World requires to play with certain graphics settings.
The New World GUI is built on Amazon Game Tech’s proprietary Lumberyard engine, which has its roots in the licensed Cry Engine. However, before the advent of New World, there weren’t really significant releases in the Lumberyard-based games catalog. Another project with high ambitions could be Star Citizen, but as everyone is well aware, the latter spent in “development hell” for almost ten years and not the fact that he will ever get out of it.
Be that as it may, there is no need to focus on the technical stuffing of New World, because according to the current graphics standards, this is a nice and certainly high-quality, but still a deliberately outdated game that works under the DirectX 11 API and, as a result, does not have access to advanced GPU capabilities such as ray tracing and the rest of the rendering features available in the higher echelons of the DirectX 12 specification. This was, at least in part, a deliberate decision on the part of Amazon, since graphics are far from important in MMO games. Much more important is the wide coverage the gaming audience, which today is cut off from powerful advanced hardware by scarcity and overpriced.
By the way, about those sensational cases when several GeForce RTX 3090 video cards from EVGA failed while playing in New World. The reason is already known and lies in the defective soldering of the power stages of the VRM, which could not withstand the load at a time when the frame rate in the game menu reached sky-high heights. Now the frame rate in the menu is limited and there are no more reasons to worry about the safety of hardware (even not of the highest quality).
And in the event that the computer still lacks performance to ensure a smooth game, or you want to raise the frame rate to the refresh rate of a high-speed monitor, New World does not force the user to experiment with many fine graphics settings. The total effects switch adjusts several available parameters at the same time. It allows you to change the graphics levellow to very high – the last position sets the image quality to maximum… A separate option allows you to dynamically vary the rendering resolution in accordance with the load on the GPU, but at the same time none of the well-proven upscaling algorithms – neither FidelityFX CAS, nor FSR – are used…
For performance testing, we chose three preset modes of settings with low, medium and maximum image quality – the screenshots below show how the game looks in each of the three cases. Dynamic resolution, of course, was turned off both when taking screenshots and during testing video cards.
|Cpu||AMD Ryzen 9 5950X (4.4 GHz, Fixed All Cores)|
|Motherboard||ASUS ROG Strix X570-E Gaming (Resizable BAR incl.)|
|RAM||G.Skill Trident Z RGB F4-3200C14D-16GTZR, 4 × 8 GB (3600 MT / s, CL17)|
|ROM||Intel SSD 760p, 2048 GB|
|Power Supply||Corsair AX1200i 1200W|
|CPU cooling system||Corsair iCUE H115i RGB PRO XT|
|Operating system||Windows 10 Pro x64|
|AMD GPU Software|
|All graphics cards||AMD Radeon Software Adrenalin 2020 Edition 21.10.1|
|NVIDIA GPU software|
|All graphics cards||NVIDIA GeForce Game Ready Driver 472.12|
Performance testing was performed using the OCAT utility in the starting location of the game. The average and minimum frame rates are derived from an array of individual frame render times that OCAT writes to the result file.
The average frame rate in the charts is the reciprocal of the average frame render time. To estimate the minimum frame rate, the number of frames formed in each second of the test is calculated. From this array of numbers, the value corresponding to the 1st percentile of the distribution is taken.
- AMD Radeon RX 6900 XT (1825/2250 MHz, 16 Gb / s, 16 GB);
- AMD Radeon RX 6800 XT (1825/2250 MHz, 16 Gb / s, 16 GB);
- AMD Radeon RX 6800 (1700/2105 MHz, 16 Gb / s, 16 GB);
- AMD Radeon RX 6700 XT (2321/2581 MHz, 16 Gb / s, 12 GB);
- AMD Radeon RX 6600 XT (2064/2607 MHz, 16 Gbps, 8 GB);
- AMD Radeon RX 5700 XT (1605/1905 MHz, 14 Gbps, 8 GB);
- AMD Radeon RX 5700 (1465/1725 MHz, 14 Gb / s, 8 GB);
- AMD Radeon RX 5600 XT OC (1420/1750 MHz, 14 Gb / s, 6 GB);
- AMD Radeon RX 5600 XT (1235/1620 MHz, 12 Gb / s, 6 GB);
- AMD Radeon RX 5500 XT (1607/1845 MHz, 14 Gbps, 8 GB);
- AMD Radeon RX 5500 XT (1607/1845 MHz, 14 Gbps, 4 GB);
- AMD Radeon VII (1400/1750 MHz, 2 Gbps, 16 GB);
- AMD Radeon RX Vega 64 LC (1406/1677 MHz, 1.89 Gbps, 8 GB);
- AMD Radeon RX Vega 64 (1247/1546 MHz, 1.89 Gbps, 8 GB);
- AMD Radeon RX Vega 56 (1156/1471 MHz, 16 Gb / s, 8 GB);
- AMD Radeon RX 590 (1469/1545 MHz, 8 Gb / s, 8 GB);
- AMD Radeon RX 580 (1257/1340 MHz, 8 Gb / s, 8 GB);
- AMD Radeon RX 570 (1168/1244 MHz, 7 Gb / s, 4 GB);
- AMD Radeon RX 560 16 CU (1175/1275 MHz, 7 Gb / s, 4 GB);
- AMD Radeon RX 560 14 CU (1090/1175 MHz, 7 Gbps, 4 GB);
- NVIDIA GeForce RTX 3090 (1395/1695 MHz, 19.5 Gbps, 24 GB);
- NVIDIA GeForce RTX 3080 Ti (1365/1665 MHz, 19 Gbps, 12 GB);
- NVIDIA GeForce RTX 3080 (1440/1710 MHz, 19 Gb / s, 10 GB);
- NVIDIA GeForce RTX 3070 Ti (1575/1770 MHz, 19 Gb / s, 8 GB);
- NVIDIA GeForce RTX 3070 (1500/1730 MHz, 14 Gb / s, 8 GB);
- NVIDIA GeForce RTX 3060 Ti (1410/1665 MHz, 14 Gb / s, 8 GB);
- NVIDIA GeForce RTX 3060 (1320/1837 MHz, 15 Gb / s, 12 GB);
- NVIDIA GeForce RTX 2080 Ti Founders Edition (1350/1635 MHz, 14 Gb / s, 11 GB);
- NVIDIA GeForce RTX 2080 SUPER (1650/1815 MHz, 15.5 Gbps, 8 GB);
- NVIDIA GeForce RTX 2080 Founders Edition (1515/1800 MHz, 14 Gb / s, 8 GB);
- NVIDIA GeForce RTX 2070 SUPER (1605/1770 MHz, 14 Gb / s, 8 GB);
- NVIDIA GeForce RTX 2070 Founders Edition (1410/1710 MHz, 14 Gbps, 8 GB);
- NVIDIA GeForce RTX 2060 SUPER (1470/1650 MHz, 14 Gbps, 8 GB);
- NVIDIA GeForce RTX 2060 (1365/1680 MHz, 14 Gb / s, 6 GB);
- NVIDIA GeForce GTX 1660 Ti (1500/1800 MHz, 12 Gb / s, 6 GB);
- NVIDIA GeForce GTX 1660 SUPER (1530/1830 MHz, 14 Gb / s, 6 GB);
- NVIDIA GeForce GTX 1660 (1530/1785 MHz, 8 Gb / s, 6 GB);
- NVIDIA GeForce GTX 1650 SUPER (1530/1770 MHz, 8 Gb / s, 4 GB);
- NVIDIA GeForce GTX 1650 (1485/1725 MHz, 8 Gb / s, 4 GB);
- NVIDIA GeForce GTX 1080 Ti (1480/1582 MHz, 11 Gb / s, 11 GB);
- NVIDIA GeForce GTX 1080 (1607/1733 MHz, 10 Gb / s, 8 GB);
- NVIDIA GeForce GTX 1070 Ti (1607/1683 MHz, 8 Gb / s, 8 GB);
- NVIDIA GeForce GTX 1070 (1506/1683 MHz, 8 Gb / s, 8 GB);
- NVIDIA GeForce GTX 1060 (1506/1708 MHz, 9 Gb / s, 6 GB);
- NVIDIA GeForce GTX 1060 (1506/1708 MHz, 8 Gb / s, 3 GB);
- NVIDIA GeForce GTX 1050 Ti (1290/1392 MHz, 7 Gb / s, 4 GB).
Approx. In brackets after the names of video cards, the base and boost frequencies are indicated according to the specifications of each device. Factory overclocked video cards are brought in line with the reference parameters (or close to the latter), provided that this can be done without manual editing of the clock frequency curve. Otherwise, the manufacturer’s settings are used.