Children of Silentown dont leave the house dont make

Children of Silentown – don’t leave the house, don’t make a mistake. review

Played on Xbox Series S

Residents of the city of Tichomolk live in constant fear. Not far from the central square there is an eerie gloomy forest – scary sounds are constantly heard, it is strictly forbidden to go there. Children are not only forbidden from going out at night, but also from speaking loudly, and these are no idle intimidations on the part of parents – people really miss the rules set by the city.

Mysterious Forest

Lucy, the protagonist of Children of Silentown, a game by tiny Italian studio Elf Games, has already lost her mother: she went to a neighbor’s house at night and never returned. Some other children have also experienced similar tragedies, but adults keep repeating the same things and talking in riddles instead of explaining what is really happening. Although they may not even know it. So Lucy, who has constant nightmares, decides to investigate and get to the bottom of things by bringing back both her mother and, if possible, the rest of the disappeared.

    Listen to your mother and do the opposite

Listen to your mother and do the opposite

The story is exciting from the start. It’s fun to see kids making up stories based on their parents’ incoherent stories, and adults trying their best to change the subject as quickly as possible. The game is addictive: you yourself become this Lucy and together with her you want to solve the mystery of the mysterious forest and at the same time find out what and who the girl sees in her dreams. The visual style also adds to the immersion – very simple but sets Children of Silentown apart from other similar games. The idea of ​​characters with empty eyes seems cheap at first (although there was something similar in Coraline in the Land of Nightmares, for example), but you quickly get used to it. In addition, in Lucy’s nightmares, a successful contrast is created between normal residents and people whose eyes are not white but black.

Too bad the ending didn’t live up to expectations. In itself it’s not bad and will definitely evoke emotion in sentimental people, but hangs in the air many questions. Even if the narrator, whose voice you hear in the first and last minutes of the game, only uttered a few more sentences against a black background, it would be better. Also, there are already four endings, and all of them are chosen at the last minute, and one even requires you to find certain collectibles before the finale. There’s no chapter select, so the only way to avoid repeats is to watch YouTube, which seems like an odd decision.

    Sometimes Lucy can see into the past

Sometimes Lucy can see into the past

Quests with mini-games

In terms of gameplay, Children of Silentown is a familiar quest with inventory, puzzles, and the ability to communicate with characters. There are usually few things in a backpack, and some items can be combined with each other. In most cases, the logic is more or less clear – unless you accidentally miss a valuable object, trial and error will get you to the desired result. But in a few episodes you get into a bit of a daze because an object that seems appropriate to the situation turns out to be superfluous at the moment.

The main distinguishing feature of the game is the main character’s ability to sing simple songs collected from notes found in the world. The first of them, for example, has the characters recalling their past and revealing information they couldn’t get out of them before. This makes the characters livelier and enhances the atmosphere of a tiny town where everyone knows each other but is in no hurry to reveal all the secrets.

    Children are afraid of losing their parents, parents are afraid of losing their children.

Children are afraid of losing their parents, parents are afraid of losing their children.

At the same time, there are mini-games associated with the chant mechanics, which can get on the nerves of an unprepared player. Before delving into the soul of the interlocutor, you need to solve a riddle, the terms of which depend on the song: you need to stretch the thread on a piece of fabric so that it touches all the buttons, and you need to twist the fragments with the images of the traces form a path from one point to another. And towards the end, objects have to sing songs – in these cases, puzzles ask you to press buttons so that the lines emanating from them cover the entire field.

The complexity of these minigames grows every time. Obstacles appear on the scraps through which the thread cannot pass, and you rotate the squares not only with paths – you need to either fix them with gears, or set these gears to rotate several fragments at once. They do not give clues, it is impossible to miss these moments – of course, sooner or later you still come to a decision, but you do not get pleasure from these puzzles. They get bored quickly and don’t fit into the narrative optimally.

    In the mini-game with buttons you also have to guess from which side you have to move.

In the mini-game with buttons you also have to guess from which side you have to move.

However, that’s the only notable claim that can be made of Children of Silentown’s local gameplay. Everything else worked out fine: the locations are small and not so many that you can get lost, and the next step is almost always more or less clear – you just have to determine what things you need to find or merge. There are even collectibles here – the game thus encourages interaction with all objects in locations and not just those that are obviously needed to complete the story. Don’t regret wasted time Children of Silenttown through in five hours and, thanks to the atmosphere and exciting story, is not boring until the end.


Most likely, the game will fall into oblivion rather quickly – probably not many will remember it until the end of the year. And among the quests in the coming months there will certainly be other outstanding instances. But there is still something attractive about the project. This is a pleasant, cute and unpretentious quest – just what one likes to go through in the evenings.


  • cute visual style – you quickly get used to the strange looking characters;
  • Standard quest mechanics are well done;
  • The story is gripping from the start…


  • …but none of the four endings are entirely satisfactory;
  • Puzzles designed as mini-games are tiring.


The in-game visual style, though rustic, looks just as attractive as it does on the screenshots.


The music is pleasant, but there aren’t very many compositions, as they don’t have time to get bored.

single player game

A typical collection quest, which is somewhat spoiled by tedious mini-games.

Estimated travel time

5 o’clock.

collective game

Not provided.

general impression

A charming quest that will surely appeal to fans of the genre. You have to put up with unsuccessful mini-games and a somewhat disappointing ending.

Result: 7.0/10

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About the author

Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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