The American publisher and developer Blizzard Entertainment was able to earn over 100 million dollars with its shareware role-playing game Diablo Immortal in the first eight weeks after publication. This information made public Analytics firm Sensor Tower in a report on its website.
Image Credit: Activision Blizzard
Analysts claim that this result automatically put Diablo Immortal on the list of mobile projects that could bring their developers $100 million in revenue faster than others. If Blizzard’s action RPG did it in eight weeks, it took Pokemon GO just two weeks and Fortnite took 12.
Image source: sensor tower
Also on July 25, 2022, Diablo Immortal was launched in China, the distributor of the project in this region is NetEase. In the first two days of its release, Diablo Immortal was the most downloaded app in every app store category there.
To date, the United States ranks first in player spending in Diablo Immortal. South Korea is second and Japan is third. The App Store accounts for approximately 59% of global gamers’ spend, while Google Play accounts for approximately 41%.
Diablo Immortal was released on June 2nd for iOS, Android and Battle.net (“Beta”). In the first two weeks after the release, the developers were able to earn more than $24 million.
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