Dragon Ball: The Breakers producer Ryosuke Hara in a recent interview with a Japanese portal 4players talked about the principles of balance in asymmetrical multiplayer action with survival elements.
Image source: Bandai Namco Entertainment
Remember that in Dragon Ball: The Breakers, seven users play ordinary survivors who must escape one of the iconic villains of the franchise (he is also controlled by a player) – a raider.
Hara said it was the raiders who celebrated victory most often in the recent Dragon Ball: The Breakers closed tests, but the producer attributes this to poorly clear explanations of the game mechanics in the beta.
Dragon Ball: The Breakers allows you to buy in-game items for real money (through microtransactions), but Hara assures that the project can be enjoyed without additional financial investment.
In particular, the team doesn’t want victory in a Dragon Ball: The Breakers match to depend on acquiring certain skills. Hara also promised that the game would be made for the survivors More honesty…
In the end, Hara said that players received the announcement of Dragon Ball: The Breakers warmer than the development team expected: the project’s debut trailer garnered more than 19 thousand likes against 3.4 thousand dislikes.
Dragon Ball: The Breakers is slated for release later this year. The game is announced for PC (Steam), PlayStation 4, Xbox One and Nintendo Switch. Responsible for the development of the Japanese studio Dimps (Dragon Ball Xenoverse 2).
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