Former BioWare general manager Aaryn Flynn believes game developers should be more open about game and content release schedules, especially during the pandemic, to avoid negative audience sentiment. He spoke about this in an interview with VGC.
A significant number of much-anticipated titles have been delayed over the past 18 months as major studios grapple with the disruption to production schedules caused by the pandemic. It also affected Halo Infinite, Battlefield 2042 and other projects – developers are delaying the release of content and stretching the break between seasons up to six months, causing the anger of the gaming community.
According to Aarin Flynn, the response from players is mostly fair. But all too often developers make promises they don’t keep. Flynn helmed BioWare during the launch of Anthem, an online role-playing game that came up empty-handed and never delivered on the promised content. From bitter experience, the team at Inflexion Games, which Flynn founded, learned valuable lessons and concluded that developers need to be more open-minded.
Nightingale is the debut game from Inflexion Games. It represents survival in the open world. The studio plans to release it on Steam Early Access in Q4 2022.