AMD releases FSR 3 with frame generation new upscaling

AMD releases FSR 3 with frame generation – new upscaling available in Forspoken and Immortals of Aveum

AMD today released FidelityFX Super Resolution 3, or simply FSR 3, intelligent scaling technology. The first games to use them were Forspoken and Immortals of Aveum. The main innovations of FSR 3 are the function for generating additional frames and the new Native AA quality mode.

    Image source: AMD

Image source: AMD

To generate frames, FSR 3 uses an improved version of AMD Fluid Motion Frames (AFMF) optical flow technology and temporary game data such as motion vectors. In fact, the system draws additional “high-quality frames” based on the data applied to the already created frames. According to AMD, this solution allows you to increase FPS by up to 2x.

AMD notes that this technology “Enables high frame rates in supported games, even in 4K resolution at the highest settings” Frame Generation can be used with any of AMD FSR’s quality modes, including Quality and Performance, allowing users to achieve the optimal combination of image quality and performance.

The new Native AA (Native Anti-Aliasing) quality mode applies high-quality anti-aliasing and sharpening without upscaling to improve image quality compared to native resolution. There is a small performance penalty associated with using this new mode, but when combined with imaging, Native AA mode can improve image quality and increase frame rates.

According to AMD’s own tests, FSR 3 technology with the Performance setting and frame generation enables an average increase in FPS in games by three times, and in some cases almost four times. In Native AA mode with frame generation, you can get a slightly less than double FPS increase compared to playing with FSR 3 disabled.

AMD FSR 3 also features built-in latency reduction technology to ensure fast gaming responsiveness when using frame generation technology. According to AMD testing, latency can actually be reduced by more than 60%.

AMD recommends using FSR 3 with Vsync enabled because when this feature is enabled, the frame rate depends on the monitor’s refresh rate, which is “ensures a stable quality of the gaming process” Additionally, it is recommended that you disable the Enhanced Sync feature in the AMD Software: Adrenalin Edition settings as it may interfere with frame sequencing logic.

When AMD announced AMD FSR 3 at Gamescom today, in addition to the releases of Forspoken and Immortals of Aveum, the company revealed that support for FSR 3 is expected in 10 additional games, including Cyberpunk 2077. Today the company announced that Two more games have been added to this list – EVE Online and Pax Dei. The addition of these games brings the list of game developers and publishers ready to support AMD FSR 3 to 19, including CCP Games, Mainframe Industries and Turtle Rock Studios, and the company expects that list to grow quickly is expanded. Additionally, AMD is working with Epic Games to release the AMD FSR 3 plugin for Unreal Engine 5 to make integrating the technology into UE5 games as easy as possible.

AMD FSR 3 is an open technology that requires no hardware for machine learning (ML) and therefore can be supported by a wide range of products and platforms, including consoles. AMD notes that frame generation requires at least Radeon RX 5000 series and NVIDIA GeForce RTX 20 series graphics cards. It is recommended to use Radeon RX 6000 series or GeForce RTX 30 series cards or current generation solutions. At the same time, FSR 3 works without frame generation on AMD cards starting from the Radeon RX 590 and NVIDIA cards starting from the GeForce GTX 10 series.


About the author

Robbie Elmers

Robbie Elmers is a staff writer for Tech News Space, covering software, applications and services.

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