AMD is making it easier to integrate FSR 22 AI
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AMD is making it easier to integrate FSR 2.2 AI scaling into Unreal Engine games

AMD, as promised, Approved a special plugin that allows you to easily integrate FidelityFX Super Resolution 2.2 technology into games based on the Unreal Engine graphics engine.

    Image source: AMD

Image source: AMD

About two weeks ago AMD released FidelityFX Super Resolution 2.2, an open-source scaling technology that improves ghosting around moving objects.

Due to changes in the algorithms, the FSR 2.2 version offers less noise, artifacts, flicker and improves high dynamic range (HDR) image output. Thanks to FSR 2.2, the picture becomes clearer and there are fewer traces of dynamic objects. It also says that a new debugger API has been added to the FSR 2.2 package for easy migration from FSR 2.0 and FSR 2.1 to FSR 2.2. In general, this is an important evolutionary step in the development of technology before the transition to version 3.0.

According to AMD, FSR 2 scaling technology is already available in 110 games, and FSR 1 is supported in 250 games. The presence of a special plug-in for integrating FSR 2.2 into games based on Unreal Engine should certainly help speed up customization within the framework of various game projects.

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Robbie Elmers

Robbie Elmers is a staff writer for Tech News Space, covering software, applications and services.

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