Four months after the release of FSR 3, the space role-playing game Starfield from Bethesda Game Studios received support for the latest version of scaling from AMD, but so far only as part of beta testing.
The beta version of update 1.9.67, released on February 7 on Steam, added support for AMD FSR 3 to Starfield, which includes not only image scaling, but also (following DLSS 3 from NVIDIA) frame generation.
Bethesda reports that AMD FSR 3 works on a wide range of video cards (even GeForce GTX 10 series, apparently) and advises using the technology with vertical synchronization and a VRR monitor enabled.
In addition, the beta version of the update includes support for another scaling technology – Intel Xe Super Sampling (XeSS). Together with AMD FSR 3, it can be found and activated in the game graphics settings.
In addition, the patch contains changes to FormIDs (a parameter for objects in the game), which should improve the stability of saves with a large number of visited locations.
The developers also fixed “vibrating” clouds and reset resolution scaling when switching from fullscreen to windowed mode while using DLSS and made a number of minor improvements.
Starfield will be released in September 2023 on PC (Steam, Microsoft Store), Xbox Series X, S and Game Pass. Throughout 2024, they plan to add city maps, new methods of movement, and support for modifications to the game.