AMD FSR 20 scaling works on NVIDIA graphics cards from
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AMD FSR 2.0 scaling works on NVIDIA graphics cards from GeForce GTX 10 series

During the Game Developer Conference 2022, AMD shared new details on the recently announced FidelityFX Super Resolution 2.0 scaling technology. The manufacturer confirmed that FSR 2.0 will have higher graphics card requirements compared to FSR 1.0 as it is based on temporal rather than spatial scaling technology. Regardless, FSR 2.0 offers a number of notable benefits.

Image source: AMD

Image source: AMD

In particular, it was noted that FSR 2.0 is supported not only by Radeon graphics cards, but also by NVIDIA accelerators. Support will be available for models from the GeForce GTX 10 series. However, higher quality FRS 2.0 modes require GeForce RTX 20 and RTX 30 series graphics cards. AMD also confirmed that FSR 2.0 scaling technology will be supported by Xbox Series S and X gaming consoles. However, the company did not say when exactly the required Xbox GDK software kit is released to implement this feature in consoles.

AMD FSR 20 scaling works on NVIDIA graphics cards from

There are four of the FSR 2.0 scaling modes: Quality, Balance, Performance, and Maximum Performance. The company has shown the differences between the modes in two scenes in the following screenshots in 4K resolution (approx. 20MB each):

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The graphics performance of FSR 2.0 depends on the performance of the graphics card itself, as well as the selected scaling mode.

AMD FSR 2.0 running in quality mode (left) and ultra performance mode (right)

AMD FSR 2.0 running in quality mode (left) and ultra performance mode (right)

Curiously, AMD also mentioned NVIDIA DLSS 2.0 scaling technology during its presentation. According to the company, integrating FSR 2.0 into games that natively support DLSS will take less than three days. For games without NVIDIA DLSS 2.0 support, AMD technology integration can take several weeks.

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AMD will release FSR 2.0 in the next quarter. The technology is distributed under an open license and is available to all game developers. The company will publish samples, APIs and required FSR 2.0 plugins in the GPUOpen repository.

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About the author

Dylan Harris

Dylan Harris is fascinated by tests and reviews of computer hardware.

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